Senior Capstone Projects
The Interaction Design Class of 2026 proudly presents their senior capstone projects. This year's projects span diverse domains, including Gaming, Data Visualization, Experience Design, Community Building, and Social Media + UX/UI.
See it all come to life at the 2026 Graduate Show.

In-Between
An exhibition and a visual archive of the objects that carry memories and cultural identities
dimo
A web companion for Blender learners who want to understand how to model and not just follow along.
Lived
Lived is a mobile app concept that helps people turn the life they imagine into real experiences
A Shape in the Distance
An interactive story that helps young people notice and sit with a feeling they can't yet name.
Fates Echo
A video game that disrupts the idea and stereotypes of what LGBTQ+ looks like in video games.
Reimagining Genie+
A redesign of Disneyland Resort's infamously unpopular "skip-the-line" service, Genie+.
ReadySetFly
A travel assistant app designed to help infrequent flyers navigate confusing airport procedures with
Ukiyo Zine
A zine and website dedicated to fostering a sense of community and cultural exploration for immigran
Sowing Seeds of Support
A social impact design project focused on improving communication and engagement strategies for Harv

Health: The Whole Story
An innovative health management app that merges quantitative medical data with qualitative personal
Crowdilst at Coachella
An interactive digital and physical experience that allows fans to tell music festivals in this case
Spod
An asymmetric gaming experience that connects a person using a VR headset with a person without a he
Project T: Recto Verso
An EEG-driven installation that renders brainwaves into real-time visuals
Feeling the Fastlane
A haptics-centered VR experience that focuses on F1 pit-crew

Àṣẹ
Àṣẹ is a tactile memory device: a physical vessel that binds audio memories to family objects
Compiled
An AR Digital Fashion Zine
NeuraLearn
Making learning accessible for any and every mind.
VocalEyes
An AR-based AAC prototype that helps nonverbal children communicate
Crowdilst at Coachella
An interactive digital and physical experience that allows fans to tell music festivals in this case
WanderLens
A photographer's very own location finding companion.
Spod
An asymmetric gaming experience that connects a person using a VR headset with a person without a he
Legacy
A yearbook project
BrewFest AR
Interactive Beer Experiences
In-Between
An exhibition and a visual archive of the objects that carry memories and cultural identities
dimo
A web companion for Blender learners who want to understand how to model and not just follow along.
Lived
Lived is a mobile app concept that helps people turn the life they imagine into real experiences
A Shape in the Distance
An interactive story that helps young people notice and sit with a feeling they can't yet name.
Reimagining Genie+
A redesign of Disneyland Resort's infamously unpopular "skip-the-line" service, Genie+.
Gaming
Project T: Recto Verso
An EEG-driven installation that renders brainwaves into real-time visuals
Over/Underground
A greenfield B2B booking, logistics, and Escrow management platform
Data Viz
Project T: Recto Verso
An EEG-driven installation that renders brainwaves into real-time visuals
Over/Underground
A greenfield B2B booking, logistics, and Escrow management platform
XP Design
Project T: Recto Verso
An EEG-driven installation that renders brainwaves into real-time visuals
Over/Underground
A greenfield B2B booking, logistics, and Escrow management platform
Community Building
Project T: Recto Verso
An EEG-driven installation that renders brainwaves into real-time visuals
Over/Underground
A greenfield B2B booking, logistics, and Escrow management platform
Social Media + UI/UX
Project T: Recto Verso
An EEG-driven installation that renders brainwaves into real-time visuals
Over/Underground
A greenfield B2B booking, logistics, and Escrow management platform



