Annual Report 2026 | Santa Monica College
Santa Monica College
Annual Report 2026
Fernando | Sandi | Bella
One discipline. Many forms of practice. Interaction Design shapes how people engage with systems, spaces, and technologies.

Reflections

By Nicole Chan / Faculty lead

Ten years in, I still find myself pausing to listen to our students when they work. I notice the questions they ask each other, the way they push back on assumptions, and most importantly the genuine care they bring to understanding the people they're designing for.Let's start by acknowledging the year we have just had. One which has proved to be a chaotic challenge of highs and lows. Businesses and people alike started to feel the impact of the climate crisis, pandemic after-effects, and economic downturn.

This year our tenth cohort became the first to move through our new course, Ethnographic Research Methods for Designers. Watching students step into neighborhoods, into real conversations, and bring that understanding back into their design process was exactly what we hoped for. It reflects something our program has always believed: good design begins with genuinely knowing people.

That belief showed up in this year's senior industry partnerships. Working with GameStop, students explored what it means to design for play across physical and digital spaces. With

OpenSeed, a meditation pod company, they took on the quieter challenge of designing for stillness, asking how a space can support a person's need for light and inner quiet wherever life takes them.The team came into 2022 as a freshly certified B Corp and it is a pleasure to see them living up to the promise. Through working with impact-led businesses such as Only One, the work is having a positive impact on the planet, and moving to a 4 day working week is having a positive impact on the team and organisation.

What stays with me, as it does every year, is how openly and thoughtfully our students show up. They want their work to mean something. Together, we're building a community of designers who understand that going out into the world to understand how people play, rest, and connect is the foundation of good design, not a detour from it.As a board member (and friend) seeing Driftime growing to fulfil its potential is a joy. This impact report will help you understand why.


Nicole Chan
Faculty Lead, SMC
B.S.
Interaction Design program

Introduction

A program that invites you...

Founded in Fall 2016, the SMC Bachelor of Science, Interaction Design (IxD) program welcomed its tenth cohort this year, continuing a thoughtfully designed, cohort-based model that prioritizes connection, collaboration, and shared momentum. Students move through the core curriculum together, forming close-knit relationships while building skills for creative, technology-driven careers in product design, experience design, and creative technology. The full four-year program costs around $10K, keeping world-class design education within reach.

The full four-year program costs around $10K, keeping world-class design education within reach.

The program is intentionally in-person, with core studio courses held just two days a week. This structure creates space for deep collaboration, critique, and hands-on learning, while making the program accessible for commuting students. Based at SMC’s Center for Media and Design (CMD) campus in the heart of Silicon Beach, we are surrounded by creative and tech industries, grounding classroom learning in real-world context through industry partnerships, mentorship, and professional feedback, with the CMD campus conveniently located next to Bergamot Station on the Metro E Line.

What the numbers show

Tight-Knit, Connect, Commited

total current students

40

average class size

20

student falculty

13:1

Graduation Rate

98%

student of colors

1% Pacifc Islander
6% Black
8% Two or More
15% Asian
28% Hispanic
34% White
140

countries represented

Mexico
U.S.A.
Vietnam
Korea
Japan
Sweden
Finland
Canada
Philippines
13

total current students

140

Timeline

Students Selected for BMW Designworks Internships

Seven SMC IxD students and alumni participated in the six-week BMW Designworks x LA-Tech Rising Internship, reimagining Los Angeles as a network of future mobility hubs for the 2028 Olympics

Students Selected for Snapchat’s Design Academy

Three IxD students (Fernando Herrera, Jonathan Lopez, and Uyen Tran) were selected for Snapchat’s Design Academy, where they explored high-fidelity visual storytelling, UI/UX, and brand identity.

Fall Kickoff

The IxD Fall Kickoff welcomed Cohort 10 with a community-wide event featuring board members, faculty, and program leadership, along with a surprise visit from recent alumni.

Alum Will Gamez Facilitates “Design Your Career” Workshop

IxD alum Will Gamez led a “Design Your Career” workshop for Cohort 10, guiding juniors in shaping their professional direction.

First Ethnographic Research Methods for Designers Course

In a new Anthropology course, IxD students explored designing third spaces across SMC’s main campus, including the Organic Learning Garden, the Cayton Center, and shared campus areas

Studio 1 Presentations at BMW Designworks

In a new Anthropology course, IxD students explored designing third spaces across SMC’s main campus, including the Organic Learning Garden, the Cayton Center, and shared campus areas

Students Present at SWAA Conference

March 27, 2026

IxD students Romell McKenzie and Sandi Piorek, alongside faculty Eric Minzenberg and Gillian Grebler, presented at the SWAA Anthropology Conference. They shared insights from the program’s first anthropology course, exploring SMC’s campus and community garden as “third spaces” through ethnographic design research.

Students Present at SWAA Conference

March 27, 2026

IxD students Romell McKenzie and Sandi Piorek, alongside faculty Eric Minzenberg and Gillian Grebler, presented at the SWAA Anthropology Conference. They shared insights from the program’s first anthropology course, exploring SMC’s campus and community garden as “third spaces” through ethnographic design research.

Visit to ArtCenter Spring Grad Show 

May 2026

IxD juniors and seniors attended ArtCenter College of Design’s Spring 2026 Grad Show, exploring innovative work across Interaction, Product, and Media Design. The visit offered students insight into professional presentation standards, opportunities to connect with industry peers, and inspiration for their own academic and design practice. 

Senior Capstone: Virtual Presentation + In-Person Exhibition 

June 2026

A two-day gathering to review mid-year progress, share case studies, and align on H2 priorities.

Year-End Showcase

Dec 5, 2026 · 2:00 PM

Celebrate the year's best work, award standout contributors, and preview what's coming next.

Design Students

This year in motion

Highlight Reel

Meet the Designers

IxD · Meet the Designers
IxD Cohort 2026
Jon LopezDesign Engineer
Fernando HerreraProduct Designer
Theresa WongIxD + Storytelling Strategist
Marcus ThomasInteraction Designer
Alexander JohnsonMultidisciplinary Designer
Austin GregoryProduct Designer
Czarina GoingcoOrthopedic Technician
Alexander AlboaInteraction Designer
Kaylie BarrInteraction Designer
Yooji ChaeVisual Designer
Aino HalonenSenior Creative Technologist
Oliver JackInteraction Designer
Joan NandiInteraction Designer
Uyen TranVisual Designer
Harmony SimpsonCreative Technologist
Lie BurgessProduct Designer
Princess RiviaNew Media Artist
Danielle PerezInteractive Digital Content Strategist
Thanq

    Design DNA

    Moments In Time

    internships

    Marketing Intern
    UX Design Intern
    Product Design Intern
    UX Design Intern
    Data Visualization & Visual Designer
    Freelance Brand & Web Designer
    Social Media Intern
    Experience Intern
    Product Design Intern
    UX/UI Designer & PM Assistant
    Social Media Manager & Content Creator
    Social Media Manager & Photographer
    CMD Student Showcase Art Director
    Sustainability Center Brand Designer
    UX Design Intern
    Game UX/UI Design Intern
    Assistant Web Designer

    Students Spotlight

    Alumni Spotlight

    from studio to worldstage

    alumni spotlight
    Heidi Gaudet (IxD ’18) - From experimental interfaces to award-winning impact
    As part of the very first cohort of the IxD program, Heidi has built a career defined by curiosity, experimentation, and a willingness to push beyond convention. This year, her work was recognized on a global stage with a Red Dot Design Award, one of the most prestigious honors in the design world.

    Now a product designer at LiveEO, Heidi works at the intersection of AI, geospatial data, and sustainability. The award-winning project, TradeAware, addresses a pressing global challenge tied to new EU regulations: companies must prove their supply chains are not linked to deforestation. Heidi and her team designed a platform that translates complex satellite data into clear, actionable insights, helping businesses verify compliance while navigating an increasingly complex regulatory landscape.

    “My job is figuring out how to make adding a layer of bureaucracy as painless as possible,” she explained. But the challenge goes far deeper. TradeAware required transforming highly technical geospatial analysis into something usable for supply chain professionals, many of whom are accustomed to working in spreadsheets. At the same time, the stakes are real: smallholder farmers depend on the accuracy of this data for their livelihoods, making clarity and precision essential.

    Winning the Red Dot Award was both exciting and affirming. “I’m super proud of the team, the product managers, developers, data scientists, everyone who made it happen,” she said. “And no, I definitely wouldn’t have imagined this when I was in the IxD program.”

    That sense of exploration traces back to her time at SMC. Heidi recalls the program as a space that encouraged both creative freedom and practical skill-building. One standout project involved building a playable version of Pong using slime, pressure sensors, and an Arduino, an early exploration of unconventional interfaces that reflected her interest in emerging technologies and redefining how people interact with systems.

    Her career path since then has been anything but linear, spanning community-focused work with UN Women in Los Angeles, international retail tooling in Berlin, public sector mobility projects, and now deep tech. Across each shift, she credits a combination of curiosity, adaptability, and the strong foundation built during her time in the IxD program.

    Today, her work at LiveEO continues to evolve alongside rapid advancements in AI. While new tools make it easier than ever to prototype quickly, she’s learned that speed can come at the cost of clarity. “It’s easy to lose the point,” she noted. “You have to stay focused on the user intent and the problem you’re actually trying to solve.”

    That shift has fundamentally changed her process. Rather than building incrementally, she now often starts with something that feels nearly complete, then refines and reshapes it, “chiseling” back to the core idea. It’s a more fluid, non-linear approach that reflects the broader unpredictability of working in emerging technologies.

    She’s also experimenting beyond her day-to-day role, currently developing a Figma plugin called SyntheticUsers, designed to generate early feedback using AI-driven personas. The idea emerged directly from challenges she encountered on TradeAware, where early user feedback was difficult to obtain due to the novelty of the system.

    Looking back, Heidi’s journey underscores the value of embracing uncertainty. If she could go back, she’d tell her IxD-era self:

    “Heidi, don’t stress about not getting the NASA JPL internship, you’re going to end up working in space anyway, on things that don’t even exist yet.”

    From slime-based interfaces to award-winning global products, Heidi’s story captures the spirit of IxD: a foundation in experimentation, a commitment to meaningful problem-solving, and the ability to adapt, and lead, in a rapidly changing world.
    Read More
    alumni spotlight
    Audra Walker – Product Designer, Jona (Cohort 6)
    "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design."  "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design."  "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design."  
    Read More
    alumni spotlight
    Audra Walker – Product Designer, Jona (Cohort 6)
    "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design."  "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design."  "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design."  
    Read More

    Industry Partners

    Collaboration is the Curriculum

    IxD learning is deeply connected to real-world practice. Our industry partners this year brought insight, challenge, and collaboration into the classroom.

    industry partner
    Openseed
    During the Fall 2025 semester, students partnered with @GameStop on a real world industry project, presenting final concepts directly to the GameStop team.

    The challenge was to bridge physical and digital experiences to foster community and growth, specifically within the trading card collector ecosystem.
    industry partner
    Gamestop
    During the Fall 2025 semester, students partnered with @GameStop on a real world industry project, presenting final concepts directly to the GameStop team.

    The challenge was to bridge physical and digital experiences to foster community and growth, specifically within the trading card collector ecosystem.
    industry partner
    Recharge
    During the Fall 2025 semester, students partnered with @GameStop on a real world industry project, presenting final concepts directly to the GameStop team.

    The challenge was to bridge physical and digital experiences to foster community and growth, specifically within the trading card collector ecosystem.

    IxD Team

    Core Faculty

    The core faculty are trained at ArtCenter and Parsons, shaped by work at places like the Skirball, UNDP, NASA, Nokia, and Riot Games. They’re here to teach, challenge, and keep things moving forward, designing curriculum around shared studio time and a learning experience built on presence, dialogue and iteration.

    ixd core faculty
    ixd core faculty
    ixd core faculty

    Professors

    The core faculty are trained at ArtCenter and Parsons, shaped by work at places like the Skirball, UNDP, NASA, Nokia, and Riot Games. They’re here to teach, challenge, and keep things moving forward, designing curriculum around shared studio time and a learning experience built on presence, dialogue and iteration.

    Professor

    Board

    The core faculty are trained at ArtCenter and Parsons, shaped by work at places like the Skirball, UNDP, NASA, Nokia, and Riot Games. They’re here to teach, challenge, and keep things moving forward, designing curriculum around shared studio time and a learning experience built on presence, dialogue and iteration.

    Product Designer, Macher

    Connect