Annual Report 2026 | Santa Monica College
Santa Monica College
Annual Report 2026
Fernando | Sandi | Bella
One discipline. Many forms of practice. Interaction Design shapes how people engage with systems, spaces, and technologies.

Reflections

By Nicole Chan / Faculty lead

Ten years in, I still find myself pausing to listen to our students when they work. I notice the questions they ask each other, the way they push back on assumptions, and most importantly the genuine care they bring to understanding the people they're designing for.Let's start by acknowledging the year we have just had. One which has proved to be a chaotic challenge of highs and lows. Businesses and people alike started to feel the impact of the climate crisis, pandemic after-effects, and economic downturn.

This year our tenth cohort became the first to move through our new course, Ethnographic Research Methods for Designers. Watching students step into neighborhoods, into real conversations, and bring that understanding back into their design process was exactly what we hoped for. It reflects something our program has always believed: good design begins with genuinely knowing people.

That belief showed up in this year's senior industry partnerships. Working with GameStop, students explored what it means to design for play across physical and digital spaces. With

OpenSeed, a meditation pod company, they took on the quieter challenge of designing for stillness, asking how a space can support a person's need for light and inner quiet wherever life takes them.The team came into 2022 as a freshly certified B Corp and it is a pleasure to see them living up to the promise. Through working with impact-led businesses such as Only One, the work is having a positive impact on the planet, and moving to a 4 day working week is having a positive impact on the team and organisation.

What stays with me, as it does every year, is how openly and thoughtfully our students show up. They want their work to mean something. Together, we're building a community of designers who understand that going out into the world to understand how people play, rest, and connect is the foundation of good design, not a detour from it.As a board member (and friend) seeing Driftime growing to fulfil its potential is a joy. This impact report will help you understand why.


Nicole Chan
Faculty Lead, SMC
B.S.
Interaction Design program

Introduction

A program that invites you...

Founded in Fall 2016, the SMC Bachelor of Science, Interaction Design (IxD) program welcomed its tenth cohort this year, continuing a thoughtfully designed, cohort-based model that prioritizes connection, collaboration, and shared momentum. Students move through the core curriculum together, forming close-knit relationships while building skills for creative, technology-driven careers in product design, experience design, and creative technology. The full four-year program costs around $10K, keeping world-class design education within reach.

The full four-year program costs around $10K, keeping world-class design education within reach.

The program is intentionally in-person, with core studio courses held just two days a week. This structure creates space for deep collaboration, critique, and hands-on learning, while making the program accessible for commuting students. Based at SMC’s Center for Media and Design (CMD) campus in the heart of Silicon Beach, we are surrounded by creative and tech industries, grounding classroom learning in real-world context through industry partnerships, mentorship, and professional feedback, with the CMD campus conveniently located next to Bergamot Station on the Metro E Line.

What the numbers show

Tight-Knit, Connect, Commited

total current students

40

average class size

20

student falculty

13:1

Graduation Rate

98%

student of colors

1% Pacifc Islander
6% Black
8% Two or More
15% Asian
28% Hispanic
34% White
140

countries represented

Mexico
U.S.A.
Vietnam
Korea
Japan
Sweden
Finland
Canada
Philippines
13

total current students

140

Timeline

Students Selected for BMW Designworks Internships

March 27, 2026

Seven SMC IxD students and alumni participated in the six-week BMW Designworks x LA-Tech Rising Internship, reimagining Los Angeles as a network of future mobility hubs for the 2028 Olympics

Students Selected for Snapchat’s Design Academy

June 16, 2025

Three IxD students (Fernando Herrera, Jonathan Lopez, and Uyen Tran) were selected for Snapchat’s Design Academy, where they explored high-fidelity visual storytelling, UI/UX, and brand identity.

IxD at SMC Professional Development Day

Aug 28, 2025

Alumni and current students were featured at the Fall Professional Development Day, SMC’s back-to-school kickoff event. Di Xu (Class of ‘21) and current students Marcus Thoms and Alexander Johnson shared how the program has shaped their careers as well as discussed the programs diverse professional pathways.

Fall Kickoff

Aug 29, 2025

The IxD Fall Kickoff welcomed Cohort 10 with a community-wide event featuring board members, faculty, and program leadership, along with a surprise visit from recent alumni. A collaborative design challenge led by Professor Maxim Safioulline paired juniors with seniors, sparking imaginative and playfully dystopian concepts exploring future relationships with technology.

Alum Will Gamez Facilitates “Design Your Career” Workshop

October 14, 2025

IxD alum Will Gamez led a “Design Your Career” workshop for Cohort 10, guiding juniors in shaping their professional direction. Through alumni insights and practical frameworks, students developed personalized elevator pitches to support their path toward career success.

Design Challenge with GameStop 

Sep - Nov 2025

During Fall 2025, IxD students partnered with GameStop on a real-world industry project, developing concepts that bridge physical and digital experiences to grow the trading card community. Through end-to-end design work, students delivered research-driven, launch-ready prototypes grounded in both user needs and business impact.

First Ethnographic Research Methods for Designers Course

Sep - Nov 2025

In a new Anthropology course, IxD students explored designing third spaces across SMC’s main campus, including the Organic Learning Garden, the Cayton Center, and shared campus areas. Using ethnographic research methods, they investigated student needs to inform thoughtful, human-centered design concepts.

Student Harmony Simpson Presents on Edsource's Roundtable

December 11, 2025

IxD senior Harmony Simpson represented student voices on an EdSource roundtable discussing the evolving value of higher education in California. As the sole student panelist, she shared how SMC supported her journey in turning creativity into a career.

Studio 1 Presentations at BMW Designworks

December, 16, 2025

Junior IxD students presented their Studio 1 projects at BMW Designworks, tackling real-world mobility challenges across Los Angeles. Their solutions, which spanned app and AR experiences, focused on accessibility, safety, and user-centered design, marking a strong first milestone in their interaction design journey.

Spring Kickoff with CNN Product Designer Christian Eckles

Feb 23, 2026

Spring semester kicked off with a studio conversation led by CNN Product Designer Christian Eckels, exploring AI not as a tool for speed, but as a space for developing design judgment. Students engaged in hands-on prompting exercises and critical discussions about AI’s evolving role in shaping their value as designers.

Digital Nation Entertainment Studio Tour

March 9, 2026

IxD students visited Digital Nation Entertainment, a Santa Monica mixed-reality studio creating holographic volumetric video and immersive AR/VR experiences. The tour gave students firsthand insight into how spatial media and immersive technology can transform design, inspiring new approaches to interactive and experiential storytelling.

Students Present at SWAA Conference

March 27, 2026

IxD students Romell McKenzie and Sandi Piorek, alongside faculty Eric Minzenberg and Gillian Grebler, presented at the SWAA Anthropology Conference. They shared insights from the program’s first anthropology course, exploring SMC’s campus and community garden as “third spaces” through ethnographic design research.

Visit to ArtCenter Spring Grad Show 

April

IxD juniors and seniors attended ArtCenter College of Design’s Spring 2026 Grad Show, exploring innovative work across Interaction, Product, and Media Design. The visit offered students insight into professional presentation standards, opportunities to connect with industry peers, and inspiration for their own academic and design practice. 

Senior Capstone: Virtual Presentation + In-Person Exhibition 

June 2026

IxD seniors participated in the 2026 CMD Student Showcase, a cross-disciplinary event highlighting student innovation across the Center for Media and Design. The hybrid showcase gave students the opportunity to present UX/UI, gaming, and experience design projects and gain professional exposure to industry and community audiences.

Design Students

This year in motion

Highlight Reel

Meet the Designers

IxD · Meet the Designers
IxD Cohort 2026 /> /> /> /> /> /> /> /> /> /> /> /> /> /> /> /> /> /> />
Jon LopezDesign Engineer
Fernando HerreraProduct Designer
Theresa WongIxD + Storytelling Strategist
Marcus ThomasInteraction Designer
Alexander JohnsonMultidisciplinary Designer
Austin GregoryProduct Designer
Czarina GoingcoOrthopedic Technician
Alexander AlboaInteraction Designer
Kaylie BarrInteraction Designer
Yooji ChaeVisual Designer
Aino HalonenSenior Creative Technologist
Oliver JackInteraction Designer
Joan NandiInteraction Designer
Uyen TranVisual Designer
Harmony SimpsonCreative Technologist
Lie BurgessProduct Designer
Princess RiviaNew Media Artist
Danielle PerezInteractive Digital Content Strategist
Thanq

Cohort 9

    IxD Cohort 10
    IxD Cohort 10
    Liana Alieva
    Eli Birdsall
    Marcus Briggans
    Cory Cantrell
    JJ Farr
    Enzo Finegold
    Audreen Fune
    Marcus Gates
    Maple Groves
    Daniel Hansen
    Tyler Lin
    Romell McKenzie
    Zitlali Mendez
    Sunni Monday
    Ian Pagel
    Isabella Perrini
    Sandi Piorek
    Therese Rodriguez
    Valery Salazar
    Rafael Sanchez
    Devin Williams
    Cohort 10

      Design DNA

      Moments In Time

      internships

      Marketing Intern
      UX Design Intern
      Product Design Intern
      UX Design Intern
      Data Visualization & Visual Designer
      Freelance Brand & Web Designer
      Social Media Intern
      Experience Intern
      Product Design Intern
      UX/UI Designer & PM Assistant
      Social Media Manager & Content Creator
      Social Media Manager & Photographer
      CMD Student Showcase Art Director
      Sustainability Center Brand Designer
      Social Media Cordinator @ SMC
      UX Design Intern
      Game UX/UI Design Intern
      Assistant Web Designer

      Students Spotlight

      Alumni Spotlight

      from studio to worldstage

      alumni spotlight
      Heidi Gaudet (IxD ’18) - From experimental interfaces to award-winning impact
      As part of the very first cohort of the IxD program, Heidi Gaudet has built a career defined by curiosity, experimentation, and a willingness to push beyond convention. This year, her work was recognized on a global stage with a Red Dot Design Award, one of the most prestigious honors in the design world.Now a product designer at LiveEO, Heidi works at the intersection of AI, geospatial data, and sustainability. Her award-winning project, TradeAware, addresses a pressing global challenge tied to new EU regulations: companies must prove their supply chains are not linked to deforestation. Heidi and her team designed a platform that translates complex satellite data into clear, actionable insights, helping businesses verify compliance while navigating an increasingly complex regulatory landscape.Winning the Red Dot Award was both exciting and affirming. “I’m super proud of the team, the product managers, developers, data scientists, everyone who made it happen,” she said. “And no, I definitely wouldn’t have imagined this when I was in the IxD program.”That sense of exploration traces back to her time at SMC, where the program encouraged both creative freedom and practical skill-building. One standout project involved building a playable version of Pong using slime, pressure sensors, and an Arduino. It was an early exploration of unconventional interfaces that reflected her interest in emerging technologies and redefining how people interact with systems.Since graduating, her path has spanned community-focused work with UN Women in Los Angeles, international retail tooling in Berlin, public sector mobility projects, and now deep tech. Across each shift, she has carried forward a mindset rooted in adaptability and curiosity, qualities that continue to shape her work today.Currently, Heidi is also experimenting beyond her day-to-day role, developing a Figma plugin called SyntheticUsers, designed to generate early feedback using AI-driven personas. The idea emerged directly from challenges she encountered on TradeAware, where early user input was difficult to obtain due to the novelty of the system.Looking back, Heidi’s journey underscores the value of embracing uncertainty. If she could go back, she’d tell her IxD-era self:“Heidi, don’t stress about not getting the NASA JPL internship, you’re going to end up working in space anyway, on things that don’t even exist yet.”
      Read More
      alumni spotlight
      Audra Walker – Product Designer, Jona (Cohort 6)
      "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design."  "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design."  "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design."  
      Read More
      alumni spotlight
      Audra Walker – Product Designer, Jona (Cohort 6)
      "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design."  "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design."  "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design." "Audra represented Jona at CES this year, bringing bold ideas and smart design to a global audience. She continues to push the boundaries of what’s possible in product and interaction design."  
      Read More

      Industry Partners

      Collaboration is the Curriculum

      IxD learning is deeply connected to real-world practice. Our industry partners this year brought insight, challenge, and collaboration into the classroom.

      industry partner
      Openseed
      During the Fall 2025 semester, students partnered with @GameStop on a real world industry project, presenting final concepts directly to the GameStop team.

      The challenge was to bridge physical and digital experiences to foster community and growth, specifically within the trading card collector ecosystem.
      industry partner
      Gamestop
      During the Fall 2025 semester, students partnered with @GameStop on a real world industry project, presenting final concepts directly to the GameStop team.

      The challenge was to bridge physical and digital experiences to foster community and growth, specifically within the trading card collector ecosystem.
      industry partner
      Recharge
      During the Fall 2025 semester, students partnered with @GameStop on a real world industry project, presenting final concepts directly to the GameStop team.

      The challenge was to bridge physical and digital experiences to foster community and growth, specifically within the trading card collector ecosystem.

      IxD Team

      Core Faculty

      The core faculty are trained at ArtCenter and Parsons, shaped by work at places like the Skirball, UNDP, NASA, Nokia, and Riot Games. They’re here to teach, challenge, and keep things moving forward, designing curriculum around shared studio time and a learning experience built on presence, dialogue and iteration.

      ixd core faculty
      ixd core faculty
      ixd core faculty

      Professors

      The core faculty are trained at ArtCenter and Parsons, shaped by work at places like the Skirball, UNDP, NASA, Nokia, and Riot Games. They’re here to teach, challenge, and keep things moving forward, designing curriculum around shared studio time and a learning experience built on presence, dialogue and iteration.

      Anthropology
      Anthropology
      Professor
      Professor
      IxD Core Faculty
      IxD Core Faculty
      IxD Core Faculty
      Professor

      Board

      The core faculty are trained at ArtCenter and Parsons, shaped by work at places like the Skirball, UNDP, NASA, Nokia, and Riot Games. They’re here to teach, challenge, and keep things moving forward, designing curriculum around shared studio time and a learning experience built on presence, dialogue and iteration.

      President Explorer. Pollinator. Cheerleader.
      Product Designer at AdventureGenie
      Design Lead, Stealth AI Startup
      Alumn + JPMorgan Chase
      California State University Long Beach Professor
      Digital Karma
      Director, Product Design @ Snap Inc
      Sisu Co-Founder
      SMC IXD ‘18 Alum
      Creative Design Director
      Product Designer, Macher

      Connect