Annual Report 2026 | Santa Monica College
Annual Report 2026
One discipline, many forms of practice. Interaction Design shapes how people engage with systems, enviornments, and technologies.

Reflections

By Nicole Chan / Faculty lead

Ten years in, I still find myself pausing to listen to our students when they work. I notice the questions they ask each other, the way they push back on assumptions, and most importantly the genuine care they bring to understanding the people they're designing for.

This year our tenth cohort became the first to move through our new course, Ethnographic Research Methods for Designers. Watching students step into neighborhoods, into real conversations, and bring that understanding back into their design process was exactly what we hoped for. It reflects something our program has always believed: good design begins with genuinely knowing people.

That belief showed up in this year's senior industry partnerships. Working with GameStop, students explored what it means to design for play across physical and digital spaces.

With OpenSeed a meditation pod company, they took on the quieter challenge of designing for stillness, asking how a space can support a person's need for light and inner quiet wherever life takes them.

What stays with me, as it does every year, is how openly and thoughtfully our students show up. They want their work to mean something. Together, we're building a community of designers who understand that going out into the world to understand how people play, rest, and connect is the foundation of good design, not a detour from it.


Nicole Chan
Faculty Lead, SMC
B.S.
Interaction Design program

Introduction

A program that invites you in...

Founded in Fall 2016, the SMC Bachelor of Science, Interaction Design (IxD) program welcomed its tenth cohort this year, continuing a thoughtfully designed, cohort-based model that prioritizes connection, collaboration, and shared momentum. Students move through the core curriculum together, forming close-knit relationships while building skills for creative, technology-driven careers in product design, experience design, and creative technology.

The full four-year program costs around $10K, keeping world-class design education within reach.

The program is intentionally in-person, with core studio courses held just two days a week. This structure creates space for deep collaboration, critique, and hands-on learning, while making the program accessible for commuting students. Based at SMC’s Center for Media and Design (CMD) campus in the heart of Silicon Beach, we are surrounded by creative and tech industries, grounding classroom learning in real-world context through industry partnerships, mentorship, and professional feedback, with the CMD campus conveniently located next to Bergamot Station on the Metro E Line.

What The Numbers Show

Diverse. Ambitious. Collaborative. Our students bring varied backgrounds, perspectives, and experiences to a tight-knit program built on teamwork and human-centered design.

total current students

43

average class size

21

student to faculty

5:1

acceptance rate

* 3-year average

40%

graduation rate

98%

total grads

158

average student age

27

students with previous degree

33%

international students

6

student gender identities

Women (40%)

Men (49%)

Non-Binary / Gender Fluid (11%)

first generation students

11

student race/ethnicity

student-identified countries of connection

Mexico
U.S.A.
Vietnam
Korea
Japan
Sweden
Finland
Germany
Australia
Philippines
Colombia
Jamiaca
Spain
Ecuador
Russia
Taiwan
United Kingdom
Congo
China
Puerto Rico
Belarus
21

Timeline

Students Selected for BMW Designworks Internships

March 27, 2026

Seven SMC IxD students and alumni participated in the six-week BMW Designworks x LA-Tech Rising Internship, reimagining Los Angeles as a network of future mobility hubs for the 2028 Olympics.

Students Selected for Snapchat’s Design Academy

June 16, 2025

Three IxD students (Fernando Herrera, Jonathan Lopez, and Uyen Tran) were selected for Snapchat’s Design Academy, where they explored high-fidelity visual storytelling, UI/UX, and brand identity.

IxD at SMC Professional Development Day

Aug 28, 2025

Alumni and current students were featured at the Fall Professional Development Day, SMC’s back-to-school kickoff event. Di Xu and Christian Enriquez (Class of ‘21) and current students Marcus Thomas and Alexander Johnson shared how the program has shaped their careers as well as discussed the programs diverse professional pathways.

Fall Kickoff

Aug 29, 2025

The IxD Fall Kickoff welcomed Cohort 10 with a community-wide event featuring board members, faculty, and program leadership, along with a surprise visit from recent alumni. A collaborative design challenge led by Professor Maxim Safioulline paired juniors with seniors, sparking imaginative and playfully dystopian concepts exploring future relationships with technology.

Alum Will Gamez Facilitates “Design Your Career” Workshop

October 14, 2025

IxD alum Will Gamez led a “Design Your Career” workshop for Cohort 10, guiding juniors in shaping their professional direction. Through alumni insights and practical frameworks, students developed personalized elevator pitches to support their path toward career success.

Design Challenge with GameStop 

Sep - Nov 2025

During Fall 2025, IxD students partnered with GameStop on a real-world industry project, developing concepts that bridge physical and digital experiences to grow the trading card community. Through end-to-end design work, students delivered research-driven, launch-ready prototypes grounded in both user needs and business impact.

First Ethnographic Research Methods for Designers Course

Sep - Nov 2025

In a new Anthropology course, IxD students explored designing third spaces across SMC’s main campus, including the Organic Learning Garden, the Cayton Center, and shared campus areas. Using ethnographic research methods, they investigated student needs to inform thoughtful, human-centered design concepts.

Student Harmony Simpson Presents on Edsource's Roundtable

December 11, 2025

IxD senior Harmony Simpson represented student voices on an EdSource roundtable discussing the evolving value of higher education in California. As the sole student panelist, she shared how SMC supported her journey in turning creativity into a career.

Studio 1 Presentations at BMW Designworks

December, 16, 2025

Junior IxD students presented their Studio 1 projects at BMW Designworks, tackling real-world mobility challenges across Los Angeles. Their solutions, which spanned app and AR experiences, focused on accessibility, safety, and user-centered design, marking a strong first milestone in their interaction design journey.

Spring Kickoff with CNN Product Designer Christian Eckles

Feb 23, 2026

Spring semester kicked off with a studio conversation led by CNN Product Designer Christian Eckels, exploring AI not as a tool for speed, but as a space for developing design judgment. Students engaged in hands-on prompting exercises and critical discussions about AI’s evolving role in shaping their value as designers.

First Media Class Incorporated Into Curriculum 

Feb 23, 2026

Media 20 was incorporated into the program, giving students hands-on experience in digital video and audio production. Students created short-form projects including personal promos, social media videos, and public service announcements, developing skills in writing, directing, sound design, and multimedia storytelling for real-world applications.

Digital Nation Entertainment Studio Tour

March 9, 2026

IxD students visited Digital Nation Entertainment, a Santa Monica mixed-reality studio creating holographic volumetric video and immersive AR/VR experiences. The tour gave students firsthand insight into how spatial media and immersive technology can transform design, inspiring new approaches to interactive and experiential storytelling.

Students Present at SWAA Conference

March 27, 2026

IxD students Romell McKenzie and Sandi Piorek, alongside faculty Eric Minzenberg and Gillian Grebler, presented at the SWAA Anthropology Conference. They shared insights from the program’s first anthropology course, exploring SMC’s campus and community garden as “third spaces” through ethnographic design research.

Students Accepted Into Prestigious Masters Programs

APRIL 6, 2026

Two graduating IxD seniors took the next step in their academic journeys. Aino Halonen was accepted to Harvard’s Master of Design Engineering program, while Oliver Litner will pursue a Master’s in Human-Computer Interaction at Carnegie Mellon University, continuing their work at the intersection of design, technology, and research.

SMC Takes 3rd Place in Hack-a-thon

APRIL 30TH, 2026

A team of IxD seniors (Alexander, Fernando, Harmony, and Aino) earned 3rd place at RealityShift: XR Hackathon for Social Good. Their project examined the environmental and community impacts of AI data center placement across the U.S.

Design Challenge with OpenSeed

April 22, 2026

In partnership with OpenSeed, senior IxD students reimagined the end-to-end meditation pod experience across diverse environments. Addressing privacy and continuity without user data, teams developed human-centered service concepts through research, prototyping, and testing, integrating tablet UI, red light therapy, and Voice AI

Cross-departmental Media Day

May 12, 2026

Media Day brought together SMC’s IxD, Cosmetology, Fashion, and Media programs along with the Corsair News team to help IxD students step into their professional identities with confidence. From professional styling and headshots to on-camera interviews, our juniors had the opportunity to develop and present their professional voices as emerging designers.

Senior Capstone: Virtual Presentation + In-Person Exhibition 

June 2026

IxD seniors participated in the 2026 CMD Student Showcase, a cross-disciplinary event highlighting student innovation across the Center for Media and Design. The showcase gave students the opportunity to present UX/UI, gaming, and experience design projects and gain professional exposure to industry and community audiences.

Design Students

Meet the Designers

Our design students bring care, curiosity, and intention to everything they create. Connect with them to learn more about their work, experiences, and design philosophies.

IxD Cohort 9
IxD Cohort 9
Jon LopezDesign Engineer
Fernando HerreraProduct Designer
Theresa WongIxD + Storytelling Strategist
Marcus ThomasInteraction Designer
Alexander JohnsonMultidisciplinary Designer
Austin GregoryProduct Designer
Czarina GoingcoOrthopedic Technician
Alexander AlboaInteraction Designer
Kaylie BarrInteraction Designer
Yooji ChaeVisual Designer
Aino HalonenSenior Creative Technologist
Oliver JackInteraction Designer
Joan NandiInteraction Designer
Uyen TranVisual Designer
Harmony SimpsonCreative Technologist
Lie BurgessProduct Designer
Princess RiviaNew Media Artist
Danielle PerezInteractive Digital Content Strategist
Thanq
Sammy SchreierUX/UI Designer

Cohort 9

    IxD Cohort 10
    IxD Cohort 10
    Liana Alieva
    Eli Birdsall
    Marcus Briggans
    Cory Cantrell
    JJ Farr
    Enzo Finegold
    Audreen Fune
    Marcus Gates
    Maple Groves
    Daniel Hansen
    Tyler Lin
    Romell McKenzie
    Zitlali Mendez
    Sunni Monday
    Ian Pagel
    Isabella Perrini
    Sandi Piorek
    Therese Rodriguez
    Valery Salazar
    Rafael Sanchez
    Devin Williams

    Cohort 10

      Design DNA

      Inspired by information designer Giorgia Lupi, this data visualization offers a human-centered view of our cohorts and showcases skills students develop in creative coding and data storytelling.

      Moments In Time

      Our students are serious about design and not afraid to have fun. This collection offers a visual snapshot of the energy, creativity, and collaboration that define the IxD experience this year.

      Student Voices

      The Interaction Design program is more than a collection of courses, it's a community. We asked graduating seniors to share what IxD has meant to them and how the program has shaped their growth as designers, collaborators, and people.

      description
      Danielle Perez
      @frolicking

      The IxD program has provided a safe supportive space to develop and communicate my ideas using new skills and softwares that have expanded my understanding of community engagement and interaction design.

      May 28, 2026 · SMC IXD Cohort 9

      description
      Kaylie Barr
      @the_catalyst

      The IxD program helped me grow so much as a designer. I’ve met amazing people, had professors who pushed me to improve, and made memories with a cohort I’m really proud of. :)

      May 26, 2026 · SMC IXD Cohort 9

      description
      Aino Halonen
      @rebellioin_revoulisnist

      The IxD program is truly special because it doesn’t try to define who YOU are as a creative. IxD provides space and guidance to figure out what you truly love.

      May 26, 2026 · SMC IXD Cohort 9

      description
      Harmony Simpson
      @nature_cultist

      Confidence is overrated; courage is invaluable. From submitting my IxD application to walking across the stage, I’ve evolved to do the things that scare me.

      May 26, 2026 · SMC IXD Cohort 9

      description
      Marcus Thomas
      @recurring_spawn

      Interaction Design taught me that great experiences aren't just usable; they change how people see themselves, their communities, and what's possible.

      May 26, 2026 · SMC IXD Cohort 9

      description
      Oli Litner
      @good_samaritan

      From meeting my classmates’ pet turtles, to going to networking events with them and meeting people wearing $4,000 vicuña sweaters — SMC IxD is a place to meet your lifetime friends, and people you might start that company with.

      May 26, 2026 · SMC IXD Cohort 9

      Eli Birdsall

      June 1, 2026

      Fernando Herrera
      @herrea_theGOAT

      cohort 9 are filled with a bunch of goats, couldn't have asked for a better cohort to go through the ixd program. nothing but love and goo wishes for them

      May 19, 2026

      Internships & Work

      The investment we’ve all made pays off in exciting internship and professional opportunities for this next generation of IxD designers. We’re excited to share where they’ve already landed!

      Brand Strategist @ Brand New School
      Product Design Intern @ CNN
      Digital Designer @ CO.8
      Program Cordinator @ Conga Kids
      Interaction Designer @ LA TECH x BMW
      Interaction Designer @ LA TECH X BMW
      Interaction Designer @ LA TECH x BMW
      Game Design @ Loc’d Out Inc
      Design Contractor @ Macher
      Senior AI Technoligist @ Monks
      Social Media Manager @ NFMLA
      Interaction Designer @ OpenSeed
      Mentorship @ Recharge
      Web Designer @ SMC
      UX/UI Designer @ SMC
      UX Designer @ SMC
      Marketing/Design @ SMC IxD
      SDA Coach @ Snap Academey
      Design Scholar @ Snapchat
      AR Scholar @ SnapChat
      Design Scholar @ SnapChat

      Alumni

      Alumni Spotlights

      From CES to award-winning work, our alumni continue to push the field forward. This year's spotlight celebrates graduates whose recent accomplishments reflect the impact of the IxD community.

      alumni spotlight
      Heidi Gaudet (IxD ’18)
      From experimental interfaces to award-winning impact.
      As part of the very first cohort of the IxD program, Heidi Gaudet has built a career defined by curiosity, experimentation, and a willingness to push beyond convention. This year, her work was recognized on a global stage with a Red Dot Design Award, one of the most prestigious honors in the design world.

      Now a product designer at LiveEO, Heidi works at the intersection of AI, geospatial data, and sustainability. Her award-winning project, TradeAware, addresses a pressing global challenge tied to new EU regulations: companies must prove their supply chains are not linked to deforestation. Heidi and her team designed a platform that translates complex satellite data into clear, actionable insights, helping businesses verify compliance while navigating an increasingly complex regulatory landscape.

      Winning the Red Dot Award was both exciting and affirming. “I’m super proud of the team, the product managers, developers, data scientists, everyone who made it happen,” she said. “And no, I definitely wouldn’t have imagined this when I was in the IxD program.”

      That sense of exploration traces back to her time at SMC, where the program encouraged both creative freedom and practical skill-building. One standout project involved building a playable version of Pong using slime, pressure sensors, and an Arduino. It was an early exploration of unconventional interfaces that reflected her interest in emerging technologies and redefining how people interact with systems.

      Since graduating, her path has spanned community-focused work with UN Women in Los Angeles, international retail tooling in Berlin, public sector mobility projects, and now deep tech. Across each shift, she has carried forward a mindset rooted in adaptability and curiosity, qualities that continue to shape her work today.

      Currently, Heidi is also experimenting beyond her day-to-day role, developing a Figma plugin called SyntheticUsers, designed to generate early feedback using AI-driven personas. The idea emerged directly from challenges she encountered on TradeAware, where early user input was difficult to obtain due to the novelty of the system.

      Looking back, Heidi’s journey underscores the value of embracing uncertainty. If she could go back, she’d tell her IxD-era self:

      “Heidi, don’t stress about not getting the NASA JPL internship, you’re going to end up working in space anyway, on things that don’t even exist yet.”
      Read More
      alumni spotlight
      Christian Enriquez (IxD ’21)
      Reimagining reality through AR.
      This year, Christian Enriquez’s work reached one of Los Angeles’ most prominent cultural stages, the Natural History Museum, where his augmented reality (AR) experience invited visitors to engage with exhibits in entirely new ways. By layering digital interaction onto physical displays, the project transformed how audiences explored and connected with museum content, an approach he continues to expand in upcoming work with major institutions, including the Holocaust Museum LA.

      As founder of Reality Experience Design, Christian creates immersive AR experiences that turn everyday environments into interactive storytelling spaces. His projects span public art, festivals, and cultural institutions, often blending physical and digital elements in ways that feel intuitive, human, and accessible. For him, the most meaningful moments happen in real time: watching someone pause, engage, and suddenly see a space differently. “You see that shift,” he said. “When something clicks and the experience comes alive.”

      His growing body of work reflects both scale and ambition. Collaborating with a team that includes fellow IxD alumni, Christian has developed installations across Los Angeles and beyond, from activating large-scale murals to designing interactive festival experiences. Across each project, the goal remains consistent, he aims to use emerging technology not as spectacle, but as a tool for connection and storytelling.

      Christian’s path into interaction design wasn’t linear. Before discovering IxD at Santa Monica College, he explored disciplines ranging from child psychology to engineering, unsure where he fit  professionally. In the IxD  program, that uncertainty became an advantage. “I thought being a jack of all trades was a weakness,” he said. “But it ended up being the thing that helped me find my place.”

      A pivotal moment came after graduation when a recommendation from a fellow alum led him to apply to Snap Inc.’s AR program. What began as a last-minute application quickly became a turning point. The project he created, an interactive AR experience featuring a dancing bee pollinating the world, sparked a realization that continues to shape his work: if you can imagine it, you can create it.

      Looking ahead, Christian is exploring new frontiers, including experimental AR-enabled mirrors that merge physical and digital interaction in novel ways. His advice to students is to take risks, stay curious, and put yourself in the room. 

      “Get uncomfortable, that’s where everything starts to happen.”

      Check out Christian’s most recent work at his company website: Reality Experience Design
      Read More
      alumni spotlight
      Audra Walker (IxD ’23)
      Designing for impact, on the CES stage and beyond.
      Just a few years into her career, Audra Walker is already leading product design at Jona, and representing the company on one of tech’s biggest stages: Consumer Electronics Show (CES) in Las Vegas.

      At CES, Audra showcased Jona’s platform, which uses microbiome science and AI to help people better understand and improve their health. “We had an iPad of the product open, and watching people interact with it in real time was so exciting,” she said. Attendees were especially drawn to the science, how Jona can simulate changes in the microbiome based on diet or supplements, and often stopped simply because the interface caught their eye. It was a powerful reminder: while visual appeal sparks curiosity, meaningful, usable design is what keeps people engaged.

      That balance, between clarity, empathy, and innovation, defines Audra’s approach to design today. As Jona’s sole product designer, she leads everything from building and maintaining the design system to shaping new features, including a white-labeled platform for partners. Working at the intersection of AI, microbiome science, and healthcare, she navigates the challenge of blending multiple “voices,” from technical and scientific to human and empathetic, into one cohesive experience.

      For Audra, “good design” has evolved far beyond aesthetics. “It’s something that improves someone’s life,” she explained. “It could make a form feel less scary, or help someone feel seen.” That mindset is what drew her to the field in the first place. After beginning in graphic design, it was a research-focused course at SMC that shifted her perspective, revealing design as a way to uncover problems and create meaningful impact.

      That foundation in research and design continues to shape her work. Whether translating complex health data into accessible insights or testing ideas with users, she relies heavily on the research and collaboration skills she developed in the IxD program.

      Today, what excites her most is the impact. “Hearing from users who’ve discovered the root of their health issues and improved their lives, that’s everything.”

      Her advice to current students is simple: reach out. “Talk to people in the field. I learned so much just by messaging people on LinkedIn and asking about their journey.”

      From the classroom to CES, Audra’s path reflects what’s possible when curiosity, rigor, and purpose come together, resulting in design that not only stands out, but truly makes a difference.
      Read More

      Paths After Graduation

      Our alumni work across industries and study at top universities worldwide shaping the field of interaction design. We are so excited to see all the places they’ve gone!

      Companies

      Grad Schools

      Industry Partners

      Collaboration is the Curriculum

      IxD learning is deeply connected to real-world practice. Our industry partners this year brought insight, challenge, and collaboration into the classroom.

      industry partner
      Openseed
      During the Spring 2026 semester, our IxD seniors partnered with OpenSeed exploring the future of mindfulness and wellness. Students explored how mindfulness experiences can extend beyond the pod itself, developing concepts to support engagement, habit-building, and wellness across a variety of real-world settings.
      industry partner
      Gamestop
      During the Fall 2025 semester, students partnered with GameStop on a real-world industry project, presenting final concepts directly to the GameStop team. The challenge was to bridge physical and digital experiences to foster community and growth, specifically within the trading card collector ecosystem.
      industry partner
      Recharge
      For the third consecutive year, our partnership with Recharge brought industry expertise directly into the IxD experience through mentorship, workshops, and professional engagement. These opportunities helped students strengthen their skills, expand their networks, and connect academic learning with real-world practice.

      Past Industry Partners

      IxD Team

      IxD Faculty

      From design and technology to anthropology and psychology, our faculty bring diverse perspectives that help students understand people, systems, and the impact of design.

      Anthropology
      Anthropology
      Professor
      Professor
      IxD Core Faculty
      IxD Core Faculty
      IxD Core Faculty
      Professor

      Professor Spotlight

      This year, we're excited to spotlight faculty who helped launch new courses in the IxD curriculum. Drawing from careers in anthropology and media production, they bring a fresh perspective.

      PROFESSOR spotlight
      Eric Minzenberg - Ethnographic Research Methods for Designers
      Before stepping into the classroom, Professor Eric Minzenberg was stepping into entirely different worlds.

      His journey into anthropology began as a Peace Corps volunteer in Ecuador, where he lived in a remote mountain village without running water or electricity. As the first American to live in the community, he found himself not only observing a new culture, but also being observed in return. That mutual curiosity became the foundation for a lifelong commitment to understanding people through immersion. This experience was pivotal, as he “fell in love with living and working with people of very different lives than mine.”

      “I learned a lot from them, and a lot about myself,” he reflects.

      Years later, that same curiosity led him to the Amazon. While pursuing his PhD, Professor Minzenberg conducted National Science Foundation-funded research in Acre, Brazil, where he spent over a year studying the socio-cultural dynamics of hunting and household life. Accessing these communities meant traveling by river for hours at a time.

      His early experiences shaped the way he approaches research: not as something distant or extractive, but as something deeply human and relational.

      Today, Professor Minzenberg brings that philosophy directly into the Interaction Design classroom as co-instructor of Ethnographic Research Methods for Designers.

      For him, understanding people isn’t about quick interviews or surface-level data. It’s about asking deeper questions: What do people do? When? Why? How? And just as importantly, how does their experience reshape our own perspectives?

      His teaching extends beyond theory. He has led study abroad programs to Brazil, Belize, the Dominican Republic, Guatemala, and Mexico, where he created opportunities for students to live with local families, contribute to communities, and experience cultural exchange firsthand. These moments, he believes, are where real learning happens.

      “What I want students to take away is the richness of human diversity… the joy of experiencing difference, and the fun of learning new things.”

      In a field like interaction design, where understanding human behavior is essential, Professor Minzenberg’s approach offers something increasingly rare: depth. His work reminds students that good design doesn’t start with solutions. It starts with presence, empathy, and a willingness to understand others.

      “I am still curious to learn. This is a prime reason why I agreed to develop and teach our Anthro 300 class…I am now able to interact with, and hopefully share some of my ideas, experiences, and insights with the program.”
      Read More
      PROFESSOR spotlight
      Gillian Grebler  - Ethnographic Research Methods for Designers
      Professor Gillian Grebler’s career has moved across disciplines and continents. From doctoral research at Oxford and linguistic fieldwork in Jerusalem to policeresearch in London and community-building at Santa Monica College, she has always been interested in how systems people create shape justice, belonging, and human possibility.

      After studying medieval and early modern European history at UC Berkeley, Grebler continued her doctoral studies at Oxford, where her academic focus shifted toward linguistic anthropology. Her fieldwork in Jerusalem examined the language practices of Moroccan Jewish immigrant communities, where she observed speakers moving fluidly between French, Arabic, and Hebrew in ways that revealed language as something alive and collaborative.

      That insight became foundational to her work. Language, for Grebler, is never static. It is something people actively create together, revealing relationships, identities, and systems of power.

      Her research in Jerusalem also took her into the city’s courtrooms, where she observed how language operates within legal systems. When she moved back to London, Grebler worked alongside police teams responding to encounters with people experiencing mental health crises and contributed to emerging research on police interviewing and false confessions. She supported advocacy work forthe BBC’s Rough Justice and served as an expert witness in U.S. court cases.

      Before leaving London, Grebler co-ran the Cahill & Grebler Gallery, an art gallery known for exhibitions, performances, and lively gatherings that transformed a neighborhood storefront into a place of creative exchange and connection.

      Across these worlds, Grebler was asking the same questions: Who is heard, who is excluded, and how might shared spaces create new possibilities for belonging?

      Those questions eventually took her to food justice.

      After joining Santa Monica College, a student’s question “What about hunger here?” redirected her attention to the inequities shaping students’ daily lives. In 2011, she helped launch the Food Justice Project and played a role in shaping SMC’s Organic Learning Garden, whose opening was marked by a community blessing. For Grebler, the garden became more than a teaching site, it became a living space for shared care, reflection, and community.

      “I love to make my classes experience-based,” she says. “I believe that is when we learn the most.”

      That philosophy shaped her work as co-instructor with Professor Eric Minzenberg, of Ethnographic Research Methods for Designers, the first course of its kind in the Interaction Design program.

      By asking students to engage directly with communities through observation, field research, and hands-on participation, Grebler teaches that meaningful design begins with presence, by paying close attention to people, systems, and the relationships that shape everyday life.

      Her work offers Interaction Design students an enduring lesson: the most transformative systems are not simply designed, they are cultivated.
      Read More

      IxD Board

      President Explorer. Pollinator. Cheerleader.
      Product Designer at AdventureGenie
      Design Lead, Stealth AI Startup
      Alumn + JPMorgan Chase
      California State University Long Beach Professor
      Digital Karma
      Director, Product Design @ Snap Inc
      Sisu Co-Founder
      SMC IXD ‘18 Alum
      Creative Design Director
      Product Designer, Macher

      IxD Support Team

      Academic Advisor
      Project Manager
      Academic Advisor
      Career Center

      SMC Admin

      Vice President, Academic Affairs
      Associate Dean, Career Education
      Department Chair
      Associate Dean, CMD

      Connect

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      1660 Stewart St, Santa Monica, CA 90404
      (310) 434-4000

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