Interaction designer/User researcher, that achieves thoughtful, innovative product solutions through thorough user research, agile iteration and collaborative design. Provides user centered design solutions in the form of user interviews, wire-framing, prototyping and front end web development.
Gazer empowers independent film makers from under represented groups, by providing them with a platform to share their content that also affords them the ability to connect with their audience.
This 2 day sprint was for a Netflix/Adobe creative jam. I was tasked with designing a third party app where a community can celebrate shared stories.
Inspired by the DIY spirit of other streaming services like Kanopy, Soundcloud and independent film festivals like Sundance, we arrived at a concept that would allow content creators direct access to the communities and patrons who were viewing their content.
Gazer is a platform that elevates the voices of independent content creators from marginalized groups such as members of the LGBTQIA and BIPOC communities.
An instructional video feed for Call of Duty players of all skill levels created within the existing Call of Duty Companion App
The current state of the Call of Duty Companion App caters largely to advanced players, leading many casual and first time players to download the app and abandon it.
After speaking with Call of duty players of different skill levels, subject matter experts in the field of gaming, and stakeholders from the design team at Activision it became apparent that the Call of duty companion app needed to address engagement with a solution that honored the loyalty of their current hardcore user base while also introducing features that will educate and entertain new/casual players to encourage continued engagement with the franchise.
Focus on providing high-level solutions you learned along the way. Integrate video tutorials within the Call of duty companion app to reach players of different skill levels. Using player data to curate video content based on location, play type and skill level.
A peer support network for first generation college students that integrates into beyond 12's existing coaching platform.
First generation college students have to oftentimes navigate college alone, and unprepared for the institutional expectations placed upon them that do not align with the skill set they enter college with. This can result in costly errors both financially, and socio emotionally for the student.
Through our research we identified that a cohort model can provide a support network that allows first generation college students to advocate for one another and influence institutional change. First generation students are expected to enter college with institutional knowledge that they have not been granted by their previous education institutes. The inevitable failures that transpire result in lost revenue, time, confidence and eventually lead many to experience a stop out that carries a heavy burden of shame.
Beyond 12 cohorts takes advantage of a gap in the existing service model for community colleges, by reclaiming underutilized time during the space between high school and the start of college to introduce first generation students to critical skills and resources at their colleges. By introducing a cohort model within beyond 12's existing coaching model we afford first generation students with a support network of accountability partners needed to complete their college journey.