SPEX

Project Description
Through research it was observed that adjusting to new tools and software in a professional environment can be challenging. Considering that looking for help on the internet is often time-consuming and disrupts the productivity of employees, an efficient and collaborative way for people to learn new skills, without disrupting users’ workflows, is needed. As a small, interdisciplinary team, I collaborated with two other designers to create a product that would address these issues through immersive technology.

Problem
The pandemic has forced many people and companies to reevaluate what "work" looks like, suggesting there may be tools, processes, and methods that could be improved to create a better setup for co-creation.

Insights
As immersive technologies can help increase learner engagement through meaningful experiences, tapping into kinesthetic or even tactile learning, there is the opportunity to improve upon existing platforms that have yet to integrate them. With the variety of daily tasks in life that must be learned, Mixed-Reality products, like SPEX, could grow beyond software skills and apply to other processes beyond screens such as how to use a printer, a credit card machine, or any device used in the workspace.
Solutions
By wearing and viewing through the Mixed-Reality headset, users will see a visually-enhanced workspace and can communicate with SPEX primarily through voice and gesture. Learners may ask for help with skills and relevant skill tutorials developed by creators will be provided. By working seamlessly and securely, users will find their workflow enhanced without interruptions.