Fates Echo
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Project Description
A collaborative project between Kris Bumford and myself where we aimed to great our first video game. Fates Echo is a 2D top down dungeon crawler, where you follow the hero Rodelt as he ventures into a dungeon in order to support his failing shop that he runs with his partner Dorin. Unfortunately once Rodelt reaches the end of the dungeon where the treasure is... he dies. The game begins when Rodelt awakens at the end of the dungeon as a ghost, where he meets a ghostly goat guide named Amber. Together they make their way out of the dungeon while assembling Rodelt's fragmented memory of his past.
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Problem
Kris and I wanted to learn what it takes to create a video game from the ground up. While Kris handled a lot of the front end development, where I worked on the back end. Working cross functionally learning the development process from start to finish.
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Insights
We learned early on that our initial ideas for our game were very ambitious. After meeting with some experts in the gaming industry we learned that we were going to have to dial back the scope of the project if we wanted to have a functional demo by the end of the semester. As well as having a timeline that we followed to ensure we created our deliverables as Kris created the sprites and animations, it was on me to implemented into Unity and polish out any bugs that arose during the process.
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Solutions
By the end of the semester we were able to successfully create a demo for our game that we published to itch.io. This project was a large undertaking but we are very happy with the results and will continue development on this project to further develop Rodelt's story and to hone our skills in game development even further. If you are interested in the demo here is a link to our itch page : https://fates-echo.itch.io/fates-echo