City Screamer

Project Description
An isometric, adventure game taking place in a dystopian City Pop setting. Battle through enemies, and enjoy the city life. Travel into the unknown, will you be about it?

Problem
Game Development is a new experience for me. There was a lack of familiarity of development tools, work flows, and learning how to program. Along with creating visual and narrative concepts for an engaging game. It was a challenging barrier to entry working with so many components.

Insights
Very quickly I realized that time management and documentation was important for my progression. Game development usually has several teams working on several components so the burden isn't on one person. That meant making sure I wasn't focusing too much on one aspect of the game and giving myself breaks to work on other components

Solutions
Project Management. Giving myself reasonable deadlines and expectations. Making sure that I don't tunnel vision too much into one aspect of the game and giving myself time to work on the other components. More importantly documentation so that each week I know how much I progression I have made and where to use my time the following weeks.